Tokens 174 Market Cap $182,657,358 24h Vol $18,844 CRO $0.04884216

How to Play MOC ARCANA: Community Points, Sacrifices and the Dead Wallet

Games · 2 min read
How to Play MOC ARCANA: Community Points, Sacrifices and the Dead Wallet

The rules of MOC ARCANA are ready. Behind the memes, it is a real strategy game: easy to learn, with enough depth to keep you thinking several turns ahead. Here is everything you need to know to play your first duel.

The goal: break the community

Each player starts with 100 Community Points (CP). They represent a token's popularity, its holders and its social strength. Every hit on a player takes CP away, and the first player who falls to 0 loses. You also lose if you have to draw from an empty deck.

Your deck

  • 40 to 60 cards, with at least 20 Tokens
  • Up to 3 copies of the same card
  • Only 1 copy of each Legendary and Mythic card
  • You start with 5 cards in hand. The first player skips the first draw and cannot attack on turn 1

The field

Each player has 5 Token zones for their meme tokens, a deck to draw from and a Dead Wallet: the discard pile where destroyed Tokens and used Events go. Some effects bring cards back from the Dead Wallet, so nothing is ever completely lost.

A turn in four steps

  1. Draw: draw 1 card.
  2. Main: summon one Token and play your Events.
  3. Battle: each of your Tokens can attack once.
  4. End: end-of-turn effects resolve.

Summoning and sacrifices

You can summon one Token per turn. Tokens of level 1 to 4 come in for free, but the strongest ones ask for sacrifices: you send Tokens from your field to the Dead Wallet to call them.

  • Level 5: 1 sacrifice
  • Level 6: 2 sacrifices
  • Level 7: 3 sacrifices

Battle

  • ATK higher than DEF: the defending Token is destroyed and the difference is taken from its owner's CP.
  • ATK equal to DEF: stand-off, nothing happens.
  • ATK lower than DEF: the attacker is destroyed, no CP is lost.
  • Direct attack: if your opponent has no Token on the field, the full ATK hits their CP.

Events

Events are one-time cards played from your hand during your Main phase, then sent to the Dead Wallet. They are made to turn a duel around: reset the CP, call a giant, protect a Token or weaken the enemy at the right moment.

The full rules are on moc-arcana.com. Next step: the factions and the rarities of the 1st Edition.

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